Block-based physical modeling is a methodology for modeling physical systems with different subsystems. Each subsystem may be modeled according to a different paradigm. Connecting systems of diverse nature in the discrete-time domain requires a unified interconnection strategy. Such a strategy is provided by the well-known wave digital principle, which had been introduced initially for the design of digital filters. It serves as a starting point for the more general idea of blockbased physical modeling, where arbitrary discrete-time state space representations can communicate via wave variables. An example in musical acoustics shows the application of block-based modeling to multidimensional physical systems.
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A movement analysis of objects contained in visual scenes can be performed by means of linear multidimensional filters, which have already been analyzed in the past. While the soundness of the results was convincing, interest in those systems declined due to the limited computational power of contemporary computers. Recent advances in design and implementation of integrated circuits and hardware architectures allow realizing velocity filters if the n-D system is carefully adapted to the analyzed problem. In this paper, the fundamental principles of visual scene analysis by linear multidimensional filters are examined with respect to possible sources of degradation. The extraction of movement information and its practical use are demonstrated using a wave digital filter (WDF) implementation.
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