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Component composition validation

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EN
Many approaches such as component technologies have been invented in order to support software reuse. Based on these technologies a large variety of techniques have been introduced to connect components. However, there is little experience concerning the validation of component systems. We know how to plug components together, but we do need ways to check whether that works. In this paper we introduce an approach to validating component compositions and showing how such a process can be supported by tools. We introduce a way to compare the interface specification of components automatically against the code. Furthermore, we demonstrate how compositions of components can be specified by logical formulas, allowing us to automatically validate these compositions.
EN
Consider games where players wish to minimize the cost to reach some state. A subgame-perfect Nash equilibrium can be regarded as a collection of optimal paths on such games. Similarly, the well-known state-labeling algorithm used in model checking can be viewed as computing optimal paths on a Kripke structure, where each path has a minimum number of transitions. We exploit these similarities in a common generalization of extensive games and Kripke structures that we name “graph games”. By extending the Bellman-Ford algorithm for computing shortest paths, we obtain a model-checking algorithm for graph games with respect to formulas in an appropriate logic. Hence, when given a certain formula, our model-checking algorithm computes the subgame-perfect Nash equilibrium (as opposed to simply determining whether or not a given collection of paths is a Nash equilibrium). Next, we develop a symbolic version of our model checker allowing us to handle larger graph games. We illustrate our formalism on the critical-path method as well as games with perfect information. Finally, we report on the execution time of benchmarks of an implementation of our algorithms.
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