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EN
In this work we present an application of the concept of non-cooperative game equilibria to the design of a collision free movement of a team of mobile robots in a dynamic environment. We propose the solution to the problem of feasible control synthesis, based on a partially centralized sensory system. The control strategy based on the concept of non-cooperative game equilibria is well known in the literature. It is highly efficient through phases where the solution is unique. However, even in simple navigation problems, it happens that multiple equilibria occur, which incurs a problem for control synthesis and may lead to erroneous results. In this paper we present a solution to this problem based on the partial centralization idea. The coordinator module is incorporated into the system and becomes active when multiple equilibria are detected. The coordination method includes a 'fair arbiter' for the selection of an appropriate equilibrium solution. Simulation studies of the proposed methodology were carried out for 2, 3 and 5 robots, and their results are presented.
EN
This paper is devoted to the way point following motion task of a unicycle where the motion planning and the closed-loop motion realization stage are considered. The way point following task is determined by the user-defined sequence of waypoints which have to be passed by the unicycle with the assumed finite precision. This sequence will take the vehicle from the initial state to the target state in finite time. The motion planning strategy proposed in the paper does not involve any interpolation of way-points leading to simplified task description and its subsequent realization. The motion planning as well as the motion realization stage are based on the Vector-Field-Orientation (VFO) approach applied here to a new task. The unique features of the resultant VFO control system, namely, predictable vehicle transients, fast error convergence, vehicle directing effect together with very simple controller parametric synthesis, may prove to be useful in practically motivated motion tasks.
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Motion planning, equivalence, infinite dimensional systems

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EN
Motion planning, i.e., steering a system from one state to another, is a basic question in automatic control. For a certain class of systems described by ordinary differential equations and called flat systems (Fliess et al. 1995; 1999a), motion planning admits simple and explicit solutions. This stems from an explicit description of the trajectories by an arbitrary time function, the flat output, and a finite number of its time derivatives. Such explicit descriptions are related to old problems on Monge equations and equivalence investigated by Hilbert and Cartan. The study of several examples (the car with -trailers and the non-holonomic snake, pendulums in series and the heavy chain, the heat equation and the Euler-Bernoulli flexible beam) indicates that the notion of flatness and its underlying explicit description can be extended to infinite-dimensional systems. As in the finite-dimensional case, this property yields simple motion planning algorithms via operators of compact support. For the non-holonomic snake, such operators involve non-linear delays. For the heavy chain, they are defined via distributed delays. For heat and Euler-Bernoulli systems, their supports are reduced to a point and their definition domain coincides with the set of Gevrey functions of order 2.
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