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EN
Design patterns help us to respond to the challenges faced while developing Distributed Object Computing (DOC) applications by shifting developers' focus to high-level design concerns, rather than platform specific details. However, due to the inherent ambiguity of the existing textual and graphical descriptions of the design patterns, users are faced with difficulties in understanding when and how to use them. Since design patterns are seldom used in isolation but are usually combined to solve complex problems, the above-mentioned difficulties have even worsened. The formal specification of design patterns and their combination is not meant to replace the existing means of describing patterns, but to complement them in order to achieve accuracy and to allow rigorous reasoning about them. The main problem of the existing formal specification languages for design patterns is the lack of completeness. This is mainly because they tend to focus on specifying either the structural or behavioral aspects of design patterns but not both of them. Moreover, none of them even ventured in specifying DOC patterns and pattern combinations. We propose a simple yet Balanced Pattern Specification Language (BPSL) aimed to achieve equilibrium by specifying both the aspects of design patterns. The language combines two subsets of logic: one from the First-Order Logic (FOL) and the other from the Temporal Logic of Actions (TLA).
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Another look at a model for evaluating interface aesthetics

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EN
Gestalt psychologists promulgated the principles of visual organisation in the early twentieth century. These principles have been discussed and re-emphasised, and their importance and relevance to user interface design is understood. However, a limited number of systems represent and make adequate use of this knowledge in the form of a design tool that supports certain aspects of the user interface design process. The graphic design rules that these systems use are extremely rudimentary and often vastly oversimplified. Most of them have no concept of design basics such as visual balance or rhythm. In this paper, we attempt to synthesize the guidelines and empirical data related to the formatting of screen layouts into a well-defined model. Fourteen aesthetic characteristics have been selected for that purpose. The results of our exercise suggest that these characteristics are important to prospective viewers.
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