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EN
Consider games where players wish to minimize the cost to reach some state. A subgame-perfect Nash equilibrium can be regarded as a collection of optimal paths on such games. Similarly, the well-known state-labeling algorithm used in model checking can be viewed as computing optimal paths on a Kripke structure, where each path has a minimum number of transitions. We exploit these similarities in a common generalization of extensive games and Kripke structures that we name “graph games”. By extending the Bellman-Ford algorithm for computing shortest paths, we obtain a model-checking algorithm for graph games with respect to formulas in an appropriate logic. Hence, when given a certain formula, our model-checking algorithm computes the subgame-perfect Nash equilibrium (as opposed to simply determining whether or not a given collection of paths is a Nash equilibrium). Next, we develop a symbolic version of our model checker allowing us to handle larger graph games. We illustrate our formalism on the critical-path method as well as games with perfect information. Finally, we report on the execution time of benchmarks of an implementation of our algorithms.
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Decomposition-based logic synthesis for PAL-based CPLDs

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EN
The paper presents one concept of decomposition methods dedicated to PAL-based CPLDs. The proposed approach is an alternative to the classical one, which is based on two-level minimization of separate single-output functions. The key idea of the algorithm is to search for free blocks that could be implemented in PAL-based logic blocks containing a limited number of product terms. In order to better exploit the number of product terms, two-stage decomposition and BDD-based decomposition are to be used. In BDD-based decomposition methods, functions are represented by Reduced Ordered Binary Decision Diagrams (ROBDDs). The results of experiments prove that the proposed solution is more effective, in terms of the usage of programmable device resources, compared with the classical ones.
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