Vagueness is one of the phenomena which cannot be separated from the real bargaining and cooperative situations. The aim of this paper is to offer a brief survey of the recent state-of-art of the modelling of vagueness in coalitional games with transferable utility. It may be recognized in two components of these games, namely, in vague structure of coalitions where each player may simultaneously participate in several of them, and in vague expectations of coalitional pay-offs. Both these cases are described in the paper and approaches to including them into the game model are analyzed. An attempt to unify both cases into one uniform model is discussed as well.